![]() ![]() ![]() For how much damage reduction is granted per layer, please refer to the chart below.With 4 layers, the damage reduction is hard capped at 32%/48%/64%/80%.Damage dealt to Familiars does not remove layers.Multiple layers can recharge at once if they are removed quickly enough. The recharge time for each layer is independent of all others.The number of layers can be seen on the status buff icon as well.A stone disappears for each missing layer. Upon learning, 4 floating stones appear around Visage, indicating the number of layers he has.Neither reduces damage flagged as HP removal nor self-damage sources.Only reduces player-based damage greater than 40 ( after all other reductions).Affects all damage types Visage receives.Stacks additively with other sources of generic incoming damage manipulation. Applies generic incoming damage reduction on Visage.The projectile's visual appearance also reflects the number of charges, revealing how much damage it is approximately about to deal.Upon cast, Soul Assumption's damage is set and the charges counter is reset upon projectile launch.This is visible to Visage and his allies only. The number of current charges is visible in the form of yellow bars above Visage.Soul Ring), and from illusions and creep-heroes. Mist Coil), damage flagged as HP Removal (e.g. Does not count self-inflicted damage (e.g.Counts damage values of all 3 damage types between 2 – 3000 ( after reductions) that is dealt by player-controlled units and Roshan to heroes and clones.A total of 300/400/500/600 damage is needed, within the radius in the last 6 seconds to reach the maximum amount of charges.When the sum of the saved damage exceeds 100 damage, a charge is added.Each instance of damage taken by heroes within 1800 radius is saved for 6 seconds or until Soul Assumption is cast.The projectile travels at a speed of 1000.
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